Chaos AtlasEvents

2

Chaos Events

057–064, Standard and Rupture

Eight Chaos instruments. ROUGH DRAFT. Standard text is eligible while Chaos is Unsettled. Rupture text is eligible at Critical (4–5). Breaking Point is not a ninth event — it is the stop at 6.

057 · Aether StormROUGH

Cycle event

Special movement requires D20 + Insight 11; failure cancels the special move only. Rupture: related infrastructure inactive next cycle.

UV: The sky forgets which direction is real.

058 · Blood MoonROUGH

Cycle event

First successful attack each turn gains +1 weapon damage before Armor. Rupture: first Downed begins with one rescue turn spent.

UV: Every wound shines beneath the red witness.

059 · Failed HarvestROUGH

Cycle event

Surplus +2 becomes +1; sites normal. Rupture: Neutral +1 becomes 0.

UV: Empty fields speak louder than armies.

060 · Border MassacreROUGH

Two neighboring Houses

Each spends 1 Influence or enters Declared Rivalry; if both spend, remove 1 Chaos. Rupture: cost 2; passage suspended.

UV: Fear invents an enemy before dawn.

061 · Veil BreachROUGH

Hazard • center marker

Special actions within 2 require Insight 11. Adjacent Command, Insight 14, seals. Rupture radius 3; failed seal wounds; sealing removes 1 Chaos.

UV: Something outside the realm has looked inward.

062 · The Unquiet DeadROUGH

Hazard • nearest uncontrolled site

Entering requires Might or Insight 11; failure ends Traverse. Rupture failure also wounds. Two successful Commands clear; activate next cycle.

UV: The abandoned do not remain unclaimed.

063 · Shattered RoadsROUGH

Cycle event

Movement 5–6 counts as 4; Wayline chooses two but max 4. Rupture: all Traverse −1, minimum 1; Waylines inactive.

UV: The earth closes roads it no longer trusts.

064 · Council in PanicROUGH

Cycle event

Maximum one active Accord this cycle; extras suspended without betrayal. Rupture: new Accords cost proposer 1 Order; Grand Concord unavailable.

UV: When the council trembles, the realm fractures.

How to place them

Aether Storm, Blood Moon, Failed Harvest, Shattered Roads, and Council in Panic are cycle events: they hang over the Realm. Border Massacre names two neighboring Houses. Veil Breach and The Unquiet Dead are hazards with a center or a nearest uncontrolled site — put a token down. Do not resolve them from memory.