I
The Track
Chaos 0–6 is not flavor

Chaos tracks 0–6. At 6, normal play pauses. Resolve the compass sector’s Severe crisis through the emergency council, then reset Chaos to 3. This Atlas is the Manual of the Planes analogue: not other worlds, but the four ways this one breaks.
| Chaos | Current state |
|---|---|
| 0–1 • Stable | No global modifier. |
| 2–3 • Unsettled | Standard disruptions and minor Realm effects become eligible. |
| 4–5 • Critical | Rupture text and stronger infrastructure failures become eligible. |
| 6 • Breaking Point | Stop. Council. Severe or contained. Reset to 3. |
What adds Chaos
- Full Integrity damage that destroys a structure: +1 Chaos.
- A second consecutive shortage: +1 Chaos.
- Default on a Deferred Bond: +1 Chaos.
- Default breach of an Accord: +1 Chaos.
- Grand Concord broken: +2 Chaos.
- Certain Discovery failures (Ruined Observatory by 5+, Meridian Vault failure).
- Ordinary combat does not, unless a printed rule says so.
Set Chaos to 0 unless a scenario or Flex module says otherwise. Twin Thrones starts at 1. Final Bell adds 1 per new cycle after the ten-minute reveal.