6
Encounters
The eight that are not yet written
The Encounter module is eight cards: six regular and two large. One regular begins dormant at the seeded site. Large encounters awaken only through specified effects—Chaos, a Major, or a dangerous Veil result. Stat blocks, awakening rules, simple AI, the material-contribution test, and defeat rewards are OPEN. Nothing is invented here to fill them.
| Slot | Status | Note |
|---|---|---|
| E01–E06 Regular | OPEN | One starts dormant. Hunter scores on the final successful effect or wound. |
| E07–E08 Large | OPEN | Outside play until awakened. |
| Visuals | 0 / 8 | Remain in the active design queue. |
Priority design queue item 1: define the six regular and two large Encounter stat blocks, awakening rules, simple AI, material-contribution test, and defeat rewards. Until that lock, use a dormant marker and do not improvise a monster manual.