Realm Master’s GuideEncounters

6

Encounters

The eight that are not yet written

The Encounter module is eight cards: six regular and two large. One regular begins dormant at the seeded site. Large encounters awaken only through specified effects—Chaos, a Major, or a dangerous Veil result. Stat blocks, awakening rules, simple AI, the material-contribution test, and defeat rewards are OPEN. Nothing is invented here to fill them.

SlotStatusNote
E01–E06 RegularOPENOne starts dormant. Hunter scores on the final successful effect or wound.
E07–E08 LargeOPENOutside play until awakened.
Visuals0 / 8Remain in the active design queue.

Priority design queue item 1: define the six regular and two large Encounter stat blocks, awakening rules, simple AI, material-contribution test, and defeat rewards. Until that lock, use a dormant marker and do not improvise a monster manual.