10
Grand Reign
Parked campaign layer
Grand Reign is not part of the active development queue. Do not expand its kingdom tree, campaign persistence, character progression, or Grand-only content until Micro Reign survives human playtesting and reaches a viable commercial prototype.
| Phase | Legacy / current direction |
|---|---|
| Omen | Reveal realm pressure or Age condition. |
| Council | Open political declarations and formal business. |
| Income | Resolve production and economic state. |
| Secret Planning | Each House selects two secret Orders for the Age. |
| First Orders | Reveal and execute first selected Orders. |
| Second Orders | Reveal and execute second selected Orders. |
| Battle / Conflict | Resolve clashes from Orders and positioning. |
| Reckoning | Resolve end-of-Age consequences, Chaos, and milestones. |
Locked and inherited constraints: two secret Orders per House per Age; eight Ages, then Final Claim if no victory. Create as the large-map kingdom-build phase is OPEN in its relation to Fortify / Build. Legacy Harmony coalition and the relationship ladder (Blood Rival → Rival → Neutral → Accord → Alliance) remain REVIEW. The Dragon Feather relic myth (Quill + Memory + Covenant) is LEGACY / REVIEW until deliberately re-authored.