Chimera BestiaryChimera

3

Pale Abomination

Large construct • CR 11 • Elder

Pale Abomination, Elder. Large construct, lawful evil. Fused from Fulgore (Killer Instinct) × Ultron (Marvel). Optional table creature — not Encounter E01–E08.

Stat block

Armor Class19 (19 (fused plate))
Hit Points233 (31d10 +62)
Speed30 ft., fly 50 ft.
STR / DEX / CON19 / 19 / 15
INT / WIS / CHA15 / 12 / 13
SavesCha +5, Int +6
SkillsIntimidation +5, Deception +5, Acrobatics +8
Resistanceslightning, fire
Immunitiespoison, psychic, fire
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon, Ignan, Deep Speech
Challenge11 (7,200 XP)

Traits

Legendary Resistance (3/Day). If Pale Abomination fails a saving throw, it can choose to succeed instead.

Machine Mind. Pale Abomination is immune to the charmed and frightened conditions. It does not need to eat, drink, or breathe.

Adamant Hide. Pale Abomination's attacks count as magical. Critical hits against Pale Abomination become normal hits unless the attacker is using a magical adamantine weapon.

Magic Resistance. Pale Abomination has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Pale Abomination makes 3 Plasma Cutter Arms attacks. It can replace one attack with Encephalic Beam.

Plasma Cutter Arms. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (5d8 +2) slashing damage plus 11 (3d6) lightning damage.

Encephalic Beam. The visor writes a sentence of red light through the world. Each creature in 80-foot line that is 5 feet wide must make a DC 17 Dexterity saving throw, taking 61 (13d8 +2) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Punish the Opening. When a creature within 10 feet of Pale Abomination misses it with a melee attack, Pale Abomination can make one Plasma Cutter Arms attack against that creature.

Legendary actions

Pale Abomination can take 3 legendary actions, choosing from the options below.

Detect. Pale Abomination makes a Wisdom (Perception) check.

Lunge. Pale Abomination moves up to half its speed and makes one Plasma Cutter Arms attack.

Encephalic Beam. Pale Abomination uses Encephalic Beam (costs 2 actions).

Pale Abomination hunts as if remembering every war its parent silhouettes ever lost. Print this original name. Do not letter the source villains on a mat.
Pale Abomination

Tactics. Pale Abomination opens at range, spending the first round on a save-based signature before the line closes. It repositions after each multiattack, favoring whoever is concentrating on a spell. Below half hit points it spends legendary actions to finish a single target rather than spread damage.

Pinned sources for this plate: ki-fulgore, mv-ultron. Re-forge from the Chimera Forge with the same pins if you want a new name on the same bones.