Chimera BestiaryChimera

6

The Stolen Harbinger

Medium construct • CR 12 • Bound

The Stolen Harbinger, Bound. Medium construct, lawful evil. Fused from Sektor (Mortal Kombat) × ARIA (Killer Instinct) × Mystique (Marvel). Optional table creature — not Encounter E01–E08.

Stat block

Armor Class19 (19 (fused plate))
Hit Points247 (38d8 +76)
Speed30 ft., fly 50 ft.
STR / DEX / CON13 / 22 / 15
INT / WIS / CHA22 / 14 / 18
SavesCha +8, Wis +6
SkillsIntimidation +8, Insight +6, Acrobatics +10
Resistancesfire, lightning, slashing
Immunitiespoison, psychic, fire
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Ignan, Deep Speech
Challenge12 (8,400 XP)

Traits

Legendary Resistance (3/Day). If The Stolen Harbinger fails a saving throw, it can choose to succeed instead.

Machine Mind. The Stolen Harbinger is immune to the charmed and frightened conditions. It does not need to eat, drink, or breathe.

Adamant Hide. The Stolen Harbinger's attacks count as magical. Critical hits against The Stolen Harbinger become normal hits unless the attacker is using a magical adamantine weapon.

Tyrant's Presence. Allies within 30 feet of The Stolen Harbinger that can hear it can add 2 to attack rolls. The Stolen Harbinger has advantage on Charisma (Intimidation) checks.

Veil of Lies. The Stolen Harbinger is under a perpetual minor illusion of its choosing. A creature that uses an action to inspect the veil can see through it with a successful DC 22 Intelligence (Investigation) check.

Actions

Multiattack. The Stolen Harbinger makes 3 Plasma Cutter attacks. It can replace one attack with Protocol Kill.

Plasma Cutter. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (6d8 -1) slashing damage plus 11 (3d6) fire damage.

Protocol Kill. A lattice of white fire writes itself through the air like a flowchart. Each creature in a 20-foot cube the chimera can see within 60 feet must make a DC 22 Intelligence saving throw, taking 65 (14d8 +2) lightning damage on a failed save, or half as much damage on a successful one. Constructs and creatures wearing metal armor have disadvantage on the save.

Wrong Friend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 50 (11d8) piercing damage. If the chimera was disguised this turn, the attack is made with advantage and ignores resistance to piercing.

Reactions

Punish the Opening. When a creature within 10 feet of The Stolen Harbinger misses it with a melee attack, The Stolen Harbinger can make one Plasma Cutter attack against that creature.

Legendary actions

The Stolen Harbinger can take 3 legendary actions, choosing from the options below.

Detect. The Stolen Harbinger makes a Wisdom (Perception) check.

Lunge. The Stolen Harbinger moves up to half its speed and makes one Plasma Cutter attack.

Protocol Kill. The Stolen Harbinger uses Protocol Kill (costs 2 actions).

The Stolen Harbinger hunts as if remembering every war its parent silhouettes ever lost. Print this original name. Do not letter the source villains on a mat.
The Stolen Harbinger

Tactics. The Stolen Harbinger opens at range, spending the first round on a save-based signature before the line closes. It never ends a turn next to more than one threat, using speed or teleportation to reset. Below half hit points it spends legendary actions to finish a single target rather than spread damage.

Pinned sources for this plate: mk-sektor, ki-aria, mv-mystique. Re-forge from the Chimera Forge with the same pins if you want a new name on the same bones.