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Ironbane
Large fiend • CR 16 • Grim
Ironbane, Grim. Large fiend, lawful evil. Fused from Ganondorf (The Legend of Zelda) × Doctor Doom (Marvel). Optional table creature — not Encounter E01–E08.
Stat block
| Armor Class | 18 (18 (natural armor)) |
| Hit Points | 314 (33d10 +132) |
| Speed | 30 ft., fly 50 ft. |
| STR / DEX / CON | 17 / 14 / 18 |
| INT / WIS / CHA | 19 / 15 / 26 |
| Saves | Str +8, Wis +7 |
| Skills | Intimidation +13, Perception +7, Deception +13 |
| Resistances | necrotic, lightning |
| Immunities | — |
| Senses | darkvision 120 ft., passive Perception 17 |
| Languages | Common, Infernal, Deep Speech |
| Challenge | 16 (15,000 XP) |
Traits
Legendary Resistance (3/Day). If Ironbane fails a saving throw, it can choose to succeed instead.
Magic Resistance. Ironbane has advantage on saving throws against spells and other magical effects.
Tyrant's Presence. Allies within 30 feet of Ironbane that can hear it can add 2 to attack rolls. Ironbane has advantage on Charisma (Intimidation) checks.
Unstoppable Momentum. Ironbane cannot be knocked prone or moved against its will. Difficult terrain does not cost it extra movement.
Actions
Multiattack. Ironbane makes 3 Dark Two-Hander attacks. It can replace one attack with Doom's Decree.
Dark Two-Hander. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 34 (8d8 -2) slashing damage plus 14 (4d6) necrotic damage.
Doom's Decree. Runes and reactors speak as one, rewriting the air into a cage. Each creature in a 20-foot cube within 60 feet must make a DC 24 Intelligence saving throw, taking 87 (19d8 +1) force damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the start of the chimera's next turn.
Reactions
Punish the Opening. When a creature within 10 feet of Ironbane misses it with a melee attack, Ironbane can make one Dark Two-Hander attack against that creature.
Legendary actions
Ironbane can take 3 legendary actions, choosing from the options below.
Detect. Ironbane makes a Wisdom (Perception) check.
Lunge. Ironbane moves up to half its speed and makes one Dark Two-Hander attack.
Doom's Decree. Ironbane uses Doom's Decree (costs 2 actions).
Ironbane hunts as if remembering every war its parent silhouettes ever lost. Print this original name. Do not letter the source villains on a mat.
Tactics. Ironbane closes immediately and pins the most armored warrior. It repositions after each multiattack, favoring whoever is concentrating on a spell. Below half hit points it spends legendary actions to finish a single target rather than spread damage.
Pinned sources for this plate: vg-ganondorf, mv-doom. Re-forge from the Chimera Forge with the same pins if you want a new name on the same bones.