9
Flex
Six modules you choose at setup
Six Flex modules. ROUGH DRAFT. They are setup law, not in-hand cards. Twin Thrones, Fourfold Balance, Final Bell, and the teaching modules live here so the Codex holds the whole 89-frame.
| No. | Name | Timing | Status |
|---|---|---|---|
| 084 | Ember of Return | Setup • early Downing / learning | ROUGH |
| 085 | Relief Charter | Setup • shortage spiral | ROUGH |
| 086 | Swift Roads | Setup • short session | ROUGH |
| 087 | Twin Thrones | Setup • two players | ROUGH |
| 088 | Fourfold Balance | Setup • four players | ROUGH |
| 089 | Final Bell | Setup • one-hour anti-stall | ROUGH |
Setup • early Downing / learning · module
Once/House/Age first Downed gets a four-turn Med Flag; when stabilized may move 1.
UV: The realm grants one breath beyond the ending.
Setup • shortage spiral · module
After second consecutive shortage, surrender 2 Surplus to take 1 Need from supply, consume immediately, prevent that shortage Chaos.
UV: Pride cannot be eaten.
Setup • short session · module
D6 results 1–2 count as 3; results 3–6 unchanged.
UV: The road quickens when the hour grows thin.
Setup • two players · module
Use central 18×18 area; Chaos starts at 1; place three Discovery markers.
UV: Two sovereigns make every border absolute.
Setup • four players · module
Place five Discovery markers; Production / Consume simultaneous; each House initiates only one diplomacy window/cycle but may respond.
UV: Four banners require a wider wind.
Setup • one-hour anti-stall · module
At ten minutes, reveal. Each new cycle +1 Chaos; new Claims activate immediately; resolve Deferred Bonds before time expires.
UV: When the final bell speaks, hesitation becomes history.