Instrument CodexFlex

9

Flex

Six modules you choose at setup

Six Flex modules. ROUGH DRAFT. They are setup law, not in-hand cards. Twin Thrones, Fourfold Balance, Final Bell, and the teaching modules live here so the Codex holds the whole 89-frame.

Flex register
No.NameTimingStatus
084Ember of ReturnSetup • early Downing / learningROUGH
085Relief CharterSetup • shortage spiralROUGH
086Swift RoadsSetup • short sessionROUGH
087Twin ThronesSetup • two playersROUGH
088Fourfold BalanceSetup • four playersROUGH
089Final BellSetup • one-hour anti-stallROUGH
084 · Ember of ReturnROUGH

Setup • early Downing / learning · module

Once/House/Age first Downed gets a four-turn Med Flag; when stabilized may move 1.

UV: The realm grants one breath beyond the ending.

085 · Relief CharterROUGH

Setup • shortage spiral · module

After second consecutive shortage, surrender 2 Surplus to take 1 Need from supply, consume immediately, prevent that shortage Chaos.

UV: Pride cannot be eaten.

086 · Swift RoadsROUGH

Setup • short session · module

D6 results 1–2 count as 3; results 3–6 unchanged.

UV: The road quickens when the hour grows thin.

087 · Twin ThronesROUGH

Setup • two players · module

Use central 18×18 area; Chaos starts at 1; place three Discovery markers.

UV: Two sovereigns make every border absolute.

088 · Fourfold BalanceROUGH

Setup • four players · module

Place five Discovery markers; Production / Consume simultaneous; each House initiates only one diplomacy window/cycle but may respond.

UV: Four banners require a wider wind.

089 · Final BellROUGH

Setup • one-hour anti-stall · module

At ten minutes, reveal. Each new cycle +1 Chaos; new Claims activate immediately; resolve Deferred Bonds before time expires.

UV: When the final bell speaks, hesitation becomes history.