2
Infrastructure
Sites that remember a banner
Eight Infrastructure instruments. V0.2 PROVISIONAL. Claim, store, brace, light, repair, wayline, accord, beacon. Integrity damage that destroys a structure still adds +1 Chaos.
| No. | Name | Timing | Status |
|---|---|---|---|
| 033 | Claim Standard | Command | PROVISIONAL |
| 034 | Deepkeep Reserve | Command→Gesture | PROVISIONAL |
| 035 | Ironroot Bastion | Command | PROVISIONAL |
| 036 | Mercy Lantern | Command | PROVISIONAL |
| 037 | Artificer’s Yard | Command→Gesture | PROVISIONAL |
| 038 | Wayline Obelisk | Command→Traverse | PROVISIONAL |
| 039 | Accord Hall | Command→Diplomacy | PROVISIONAL |
| 040 | Aegis Beacon | Unique • Gesture | PROVISIONAL |
Command · 1 Order + 1 Coin • neutral production site
Occupy and claim; activates next cycle. G/A/I 10/0/1.
UV: The realm remembers every banner.
Command→Gesture · 1 Material + 1 Coin
Store up to 2 goods, still cap 5; protected from theft or forced discard. 11/1/2.
UV: What sleeps below survives the storm.
Command · 2 Materials + 1 Order
Friendly characters on its coordinate gain +1 Guard; no stacking. 14/2/3.
UV: Stand where the roots refuse to break.
Command · 1 Material + 1 Provision
A Downed unit does not advance Med Flag countdown in its arrival cycle. Once/cycle Specialist may spend 1 Provision to stabilize as Healer. 11/0/2.
UV: No light is small beside death.
Command→Gesture · 2 Materials + Specialist
Once/cycle repair 1 adjacent Integrity or remove a temporary Armor penalty. 12/1/2.
UV: Ruins are merely unfinished instruments.
Command→Traverse · 1 Material + 1 Luxury
First friendly starting Traverse rolls 2D6 and chooses either. 10/0/1.
UV: Every road exists before it is seen.
Command→Diplomacy · 1 Material + 1 Luxury
Once/cycle after an Accord involving you is accepted while your Champion or Specialist is here, return 1 Influence you committed instead of spending it. 11/0/2.
UV: An accord builds what coin cannot.
Unique • Gesture · 1 Material + 1 Order
Only one active in the Realm. Once/cycle its controller may spend 1 Order while a friendly character occupies it to remove 1 Chaos. 12/1/2.
UV: Order is the shape left after fear.