8
Majors
Five Age-defining instruments
Five Majors. ROUGH DRAFT. Maximum one Major per House per Age. A ready Champion initiates it during Command.
| No. | Name | Timing | Status |
|---|---|---|---|
| 079 | March of Sovereign Banner | Command | ROUGH |
| 080 | Great Reforging | Command | ROUGH |
| 081 | Council of Four Banners | Command | ROUGH |
| 082 | Meridian Revelation | Command | ROUGH |
| 083 | Binding of Fracture | Command | ROUGH |
Command · 2 Order + ready Champion
Champion and up to two cohorts within 3 each move up to 3 without roll; one selected character makes a normal attack.
UV: When the true banner moves, distance kneels.
Command · 2 Materials + Specialist
Up to two friendly structures or sites within 3 repair 1 each; one newly built or claimed target activates immediately.
UV: The broken realm remembers its intended shape.
Command · 2 Influence + 1 Luxury
Suspend rivalries for one window; every House gets one Offer or Accord. Three or more completed agreements remove 1 Chaos.
UV: Four voices can silence a thousand blades.
Command · 1 Clue + 1 Luxury
Reveal all facedown Discovery; passage to one in Champion’s quadrant; Traverse and investigate +2; success gives 2 Clues.
UV: For one breath, every hidden road becomes gold.
Command · 2 Order • Insight 14
Other Houses may contribute 1 Order for +1 each, max +3. Success discards active Chaos and reduces 2; failure reduces 1.
UV: The fracture closes only when many hands hold it.