Instrument CodexMajors

8

Majors

Five Age-defining instruments

Five Majors. ROUGH DRAFT. Maximum one Major per House per Age. A ready Champion initiates it during Command.

Majors register
No.NameTimingStatus
079March of Sovereign BannerCommandROUGH
080Great ReforgingCommandROUGH
081Council of Four BannersCommandROUGH
082Meridian RevelationCommandROUGH
083Binding of FractureCommandROUGH
079 · March of Sovereign BannerROUGH

Command · 2 Order + ready Champion

Champion and up to two cohorts within 3 each move up to 3 without roll; one selected character makes a normal attack.

UV: When the true banner moves, distance kneels.

080 · Great ReforgingROUGH

Command · 2 Materials + Specialist

Up to two friendly structures or sites within 3 repair 1 each; one newly built or claimed target activates immediately.

UV: The broken realm remembers its intended shape.

081 · Council of Four BannersROUGH

Command · 2 Influence + 1 Luxury

Suspend rivalries for one window; every House gets one Offer or Accord. Three or more completed agreements remove 1 Chaos.

UV: Four voices can silence a thousand blades.

082 · Meridian RevelationROUGH

Command · 1 Clue + 1 Luxury

Reveal all facedown Discovery; passage to one in Champion’s quadrant; Traverse and investigate +2; success gives 2 Clues.

UV: For one breath, every hidden road becomes gold.

083 · Binding of FractureROUGH

Command · 2 Order • Insight 14

Other Houses may contribute 1 Order for +1 each, max +3. Success discards active Chaos and reduces 2; failure reduces 1.

UV: The fracture closes only when many hands hold it.