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Binding a Relic
Clues, carriers, Invoke, Age
Spend 3 Clues during Command to draw and bind a Relic face-up; one per character. Transfer during Command on the same coordinate. A Downed carrier drops it; another character may Claim it by Command. Relics are not Goods and cannot be destroyed.
Clue cap 3. You cannot bank a fourth Clue to skip the spend. Meridian Vault (071) may spend 3 Clues to reveal 2 Relics, keep 1, bottom the other — that is a Discovery card, not a second binding path.