Reliquary of the VeilBinding

1

Binding a Relic

Clues, carriers, Invoke, Age

Spend 3 Clues during Command to draw and bind a Relic face-up; one per character. Transfer during Command on the same coordinate. A Downed carrier drops it; another character may Claim it by Command. Relics are not Goods and cannot be destroyed.

Clue cap 3. You cannot bank a fourth Clue to skip the spend. Meridian Vault (071) may spend 3 Clues to reveal 2 Relics, keep 1, bottom the other — that is a Discovery card, not a second binding path.