Reliquary of the VeilVeil

I

The Veil

Legal Reveals, and the 30-second window

Seven relics as still life. Names and effects remain ROUGH DRAFT; do not gild a number the freeze has not locked.
Seven relics as still life. Names and effects remain ROUGH DRAFT; do not gild a number the freeze has not locked.

The wand’s UV Reveal light may be used only when a rule grants Reveal. A Reveal opens one 30-second window and pauses the normal turn timer. A legal target may contain a Door Mark, Cipher Mark, Resonance Mark, Omen Mark, or a two-sigil Veiled Choice such as Take / Leave, Open / Seal, or Expose / Conceal.

Discovered passages and public state changes receive physical tokens so players do not need to remember hidden markings. A normal physical quest chain is capped at three linked discoveries: card → UV → coordinate → board → wand/manual activation → result. All wand effects require a clear manual equivalent; no phone is required.

Marks you may actually print

MarkTable meaning
DoorA passage exists. Place a physical token when revealed.
CipherA code or choice. Resolve only during a legal Reveal.
ResonanceA legal wand or manual activation location. Associated with columns A–X.
OmenTone, warning, or Veiled information. Not a free resource.
Veiled ChoiceTwo sigils. Take / Leave, Open / Seal, Expose / Conceal.
The physical game remains primary. Digital systems and the Arcane Wand may heighten the table, but they never replace it.
Executive canon