Reliquary of the VeilWand

4

The Arcane Wand

AW-V0.1 as a table object, not a rules engine

Point or touch → trigger → wand light → haptic → sound → one repeatable board reaction. Manual equivalent always required.
Point or touch → trigger → wand light → haptic → sound → one repeatable board reaction. Manual equivalent always required.

The wand is an accessory of the Reliquary, engineered in the Realm Forge. It never becomes the rules. Every effect has a fallback: a token, a card, a spoken Reveal.

The loop

  • Point or touch a legal mark.
  • Trigger.
  • Wand light.
  • Haptic.
  • Sound.
  • One repeatable board reaction — a token flipped, a magnet turning a relic washer, a lantern LED.

V0.1 scope: light, haptic, sound, and a microservo rotating a mechanically captive magnet beneath a steel-washer relic token. No phone. No laser. Magnetic board-token or relic interaction is the second allowed flourish.

Keep the wonder. Lose the hazard. No mains power on the cloth.
Realm Forge, Safety