2
The Seven Relics
072–078, as written
These seven are the only Relics in the current freeze. ROUGH DRAFT. Do not add an eighth to fill a quiet Age. Do not rename them after Dragon Feather archive titles.
Register
| No. | Relic | Passive beat |
|---|---|---|
| 072 | Shard of First Aegis | +1 Guard. Invoke: zero the resulting damage before a wound. |
| 073 | Meridian Compass | Adjust Traverse ±1. Invoke: move to a revealed Discovery in the same quadrant. |
| 074 | Hammer of First Stone | Build or Repair costs 1 less Material, once/cycle. Invoke: repair 2 Integrity within 1. |
| 075 | Chalice of Last Ember | Healer stabilizes from 1 away. Invoke: remove 1 wound; cannot clear a currently Downed final wound. |
| 076 | Coin of Two Crowns | First Commerce each cycle costs 1 less Coin. Invoke: trade despite Chaos suspension, with consent. |
| 077 | Crown of Many Voices | +1 Presence in Arbitration, Accord, diplomacy. Invoke: propose Accord without activation cost. |
| 078 | Heartstone of Aegis | +1 Insight sealing Hazard, Breach, or Chaos. Invoke: cancel Rupture; Standard resolves. |
Passive • Invoke after hit · bound Relic
+1 Guard. Invoke: reduce resulting damage to zero before a wound.
UV: The first defense was a promise, not a wall.
Passive • Gesture Invoke · bound Relic
Adjust Traverse ±1 within 1–6. Invoke: move directly to a revealed Discovery in same quadrant; entire turn.
UV: North is merely where intention gathers.
Passive • Gesture Invoke · bound Relic
Once/cycle Build or Repair costs 1 less Material, minimum 1. Invoke: repair 2 total Integrity within 1.
UV: Every kingdom remembers the sound of its first stone.
Passive • Gesture Invoke · bound Relic
Healer may stabilize from 1 away. Invoke: remove 1 wound from carrier or adjacent stabilized; cannot remove final wound from currently Downed.
UV: One ember survives inside every ending.
Passive • Gesture Invoke · bound Relic
First Commerce each cycle costs 1 less Coin, minimum 0. Invoke: trade despite Chaos suspension; consent required.
UV: Its second face belongs to whoever believes.
Passive • Gesture Invoke · bound Relic
+1 Presence in Arbitration, Accord, and formal diplomacy. Invoke: propose Accord without activation Influence or Order; other rules apply.
UV: A true crown speaks in more than one voice.
Passive • Gesture Invoke · bound Relic
+1 Insight sealing Hazard, Breach, or Chaos. Invoke: cancel Rupture text; Standard resolves.
UV: The realm has a heartbeat—and it is listening.