3
Majors
Five instruments that turn an Age
Maximum one Major per House per Age. A ready Champion initiates it during Command. ROUGH DRAFT. These are not Relics and are not bound to a body.
Command · 2 Order + ready Champion
Champion and up to two cohorts within 3 each move up to 3 without roll; one selected character makes a normal attack.
UV: When the true banner moves, distance kneels.
Command · 2 Materials + Specialist
Up to two friendly structures or sites within 3 repair 1 each; one newly built or claimed target activates immediately.
UV: The broken realm remembers its intended shape.
Command · 2 Influence + 1 Luxury
Suspend rivalries for one window; every House gets one Offer or Accord. Three or more completed agreements remove 1 Chaos.
UV: Four voices can silence a thousand blades.
Command · 1 Clue + 1 Luxury
Reveal all facedown Discovery; passage to one in Champion’s quadrant; Traverse and investigate +2; success gives 2 Clues.
UV: For one breath, every hidden road becomes gold.
Command · 2 Order • Insight 14
Other Houses may contribute 1 Order for +1 each, max +3. Success discards active Chaos and reduces 2; failure reduces 1.
UV: The fracture closes only when many hands hold it.
March of Sovereign Banner, Great Reforging, Council of Four Banners, Meridian Revelation, and Binding of Fracture are the five. Binding of Fracture is the table’s printed way to put hands on a fracture without waiting for Breaking Point.