Epic PlatesAetherion

7

Aetherion Color

Aetherion color — not a Champion

Paint language for Aetherion. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Black rain-plate, violet visor, a cloak that is not cloth. Aetherion-adjacent. Resource name remains OPEN.
Black rain-plate, violet visor, a cloak that is not cloth. Aetherion-adjacent. Resource name remains OPEN.

Veil-Rain

Medium fey (humanoid), neutral evil. the wet knife. CR 16.

Armor Class19 (slick plate)
Hit Points204 (24d8 + 96)
Speed40 ft., climb 30 ft.
ScoresSTR 14 DEX 22 CON 16
INT 18 WIS 16 CHA 14
SavesDex +11, Int +9, Wis +8
Resistancespsychic, cold, lightning
Immunitiescharmed
Sensesdarkvision 120 ft., passive Perception 19
Challenge16 (15,000 XP)

Traits

Veilgate Step. As a bonus action, the Veil-Rain teleports 20 feet to a space it can see that is in dim light or darkness. This is not a printed Veilgate card.

Wet Knife. Opportunity attacks against it have disadvantage in rain or on water tiles.

Actions

Multiattack. Three Violet Talons.

Violet Talon. Melee Weapon Attack: +11 to hit, reach 5 ft. Hit: 12 (1d8 + 8) slashing plus 7 (2d6) psychic.

Unmake a Path (Recharge 5–6). One creature within 60 feet, DC 17 Intelligence save or its next Traverse is cancelled and it takes 22 (5d8) psychic.

Tactics. Never stand in the lantern. Cut Specialists and Healers. Rivalry with Lunara is political color, not a free surprise round.

Prediction and hidden paths. Do not letter Ancient Lore or Aether Essence on this plate as if locked.
Veil-Rain
Turquoise-and-gold funerary plate, winged staff, scarab pectoral. Aetherion-adjacent ancient lore. Resource name OPEN.
Turquoise-and-gold funerary plate, winged staff, scarab pectoral. Aetherion-adjacent ancient lore. Resource name OPEN.

Scarab of Hidden Names

Medium undead (humanoid), lawful evil. the staff that remembers dynasties. CR 17.

Armor Class19 (faience and bronze)
Hit Points228 (24d8 + 120)
Speed30 ft.
ScoresSTR 16 DEX 12 CON 18
INT 20 WIS 18 CHA 16
SavesInt +11, Wis +10, Con +9
Resistancesnecrotic, fire, radiant
Immunitiescharmed, frightened, exhaustion
Sensestruesight 30 ft., darkvision 120 ft., passive Perception 20
Challenge17 (18,000 XP)

Traits

Hidden Name. The Scarab’s true name is Veiled. A legal Reveal is required to target it with an Accord or a Relic Invoke. Manual fallback: a Cipher token on its coordinate.

Actions

Multiattack. One Staff and one Pronouncement.

Winged Staff. Melee Weapon Attack: +9 to hit, reach 10 ft. Hit: 11 (2d6 + 4) bludgeoning plus 13 (3d8) necrotic.

Pronouncement. One creature within 60 feet, DC 19 Wisdom save or take 22 (5d8) psychic and have disadvantage on Insight checks until the Scarab’s next turn.

Dynasty (Recharge 6). The Scarab raises a dormant token on its coordinate (use a rubble or cohort token). It acts on the Scarab’s turn, AC 13, 20 hp, one slam +6/9 (2d6 + 2). Maximum two at once. Not a printed Cohort.

Tactics. Stand on a Veiled or Discovery marker. Pronounce at Specialists. Dynasty is not a hidden army — two tokens, then stop.

Ancient lore is an OPEN resource name. Do not print it as locked on this plate.
Scarab of Hidden Names
Black crystal plate, a violet visor, shards in orbit. Aetherion-adjacent. Resource name remains OPEN.
Black crystal plate, a violet visor, shards in orbit. Aetherion-adjacent. Resource name remains OPEN.

Shatterveil

Medium elemental, chaotic evil. the orbit of knives. CR 17.

Armor Class20 (orbiting shards)
Hit Points228 (24d8 + 120)
Speed30 ft., fly 30 ft. (hover)
ScoresSTR 18 DEX 16 CON 18
INT 18 WIS 16 CHA 14
SavesInt +9, Dex +8, Wis +8
Resistancesforce, psychic, necrotic
Immunitiespetrified, grappled (shards)
Sensestruesight 20 ft., darkvision 120 ft., passive Perception 18
Challenge17 (18,000 XP)

Traits

Orbit. The first melee attack against Shatterveil each round has disadvantage. A miss deals 7 (2d6) force to the attacker as a shard answers.

Actions

Multiattack. Two Shard Lances.

Shard Lance. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 60 ft. Hit: 14 (2d8 + 5) force plus 7 (2d6) psychic.

Unmake (Recharge 6). One creature within 60 feet, DC 17 Intelligence save or take 27 (6d8) psychic and its next Traverse is cancelled.

Tactics. Hover off the claimed site. Unmake the Specialist’s path. Do not letter Ancient Lore as locked.

Prediction, hidden paths. Shatterveil is the orbit, not a Champion.
Shatterveil