Epic PlatesLunara

6

Lunara Color

Lunara color — not a Champion

Paint language for Lunara. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Crescent helm, silver plate, moonlit ruin-garden. Lunara-adjacent. Not Vara, not Lyriel.
Crescent helm, silver plate, moonlit ruin-garden. Lunara-adjacent. Not Vara, not Lyriel.

Warden of First Bloom

Medium fey, neutral good. moon on the horn. CR 16.

Armor Class18 (moonsilver)
Hit Points212 (25d8 + 100)
Speed40 ft.
ScoresSTR 14 DEX 18 CON 16
INT 14 WIS 20 CHA 16
SavesDex +9, Wis +10, Cha +8
Resistancescold, radiant, poison
Immunitiescharmed
Sensesdarkvision 90 ft., passive Perception 20
Challenge16 (15,000 XP)

Traits

Cultivation Aura. Allies within 10 feet that start their turn there regain 5 hit points if they have at least 1 remaining. This is not printed Cultivation and does not create Goods.

Actions

Multiattack. Two Moon-Edge attacks.

Moon-Edge. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 13 (2d8 + 4) slashing plus 9 (2d8) cold.

Bloomlight (Recharge 5–6). A 20-foot radius of pale light. Enemies DC 18 Constitution save or be outlined (attacks against them have advantage) until the Warden’s next turn. Allies in the radius may spend a reaction to stand from prone.

Tactics. Hold a garden coordinate. Keep the Healer inside the aura. Do not share a quadrant’s Discovery with Aetherion on the first Seed.

First Bloom is a feather belief. It is not a Path and not a Crown Proof.
Warden of First Bloom
Moss-eaten plate, four sick-green orbs. Lunara-adjacent wild. Cultivation gone feral.
Moss-eaten plate, four sick-green orbs. Lunara-adjacent wild. Cultivation gone feral.

Greenwake

Large plant, neutral. the garden that ate a knight. CR 16.

Armor Class17 (bark and plate)
Hit Points264 (23d10 + 138)
Speed30 ft.
ScoresSTR 22 DEX 10 CON 22
INT 8 WIS 16 CHA 8
SavesCon +12, Wis +8
Resistancespoison, bludgeoning
Immunitiespoisoned
Sensesblindsight 30 ft., passive Perception 16
Challenge16 (15,000 XP)

Traits

Spore Halo. A creature that starts its turn within 10 feet, DC 17 Constitution save or be poisoned until the start of its next turn.

Rooted. Difficult ground within 10 feet of the Greenwake is swamp. Water tiles stack with this.

Actions

Multiattack. Two Rotting Swords.

Rotting Sword. Melee Weapon Attack: +12 to hit, reach 10 ft. Hit: 18 (2d10 + 7) slashing plus 7 (2d6) poison.

Burst Orbs (Recharge 6). One orb detonates. 15-foot radius, DC 17 Dexterity save, 28 (8d6) poison, half on success. The Greenwake has four orbs; each Burst spends one. At zero orbs it cannot Burst until a cycle cleanup.

Tactics. Anchor on packed earth and water. Poison the Healer. Do not let Solaria burn the coordinate out from under it without paying Chaos for a destroyed site.

Growth, production, healing — inverted. A warning plate for Lunara, not a Priestess.
Greenwake
Horned petal-mask, wisteria night, iron that blooms. Lunara-adjacent. Not an Edenian plate.
Horned petal-mask, wisteria night, iron that blooms. Lunara-adjacent. Not an Edenian plate.

Night-Bloom Oni

Medium fey, chaotic neutral. moon-petal court. CR 12.

Armor Class17 (living lacquer)
Hit Points198 (21d8 + 105)
Speed40 ft.
ScoresSTR 16 DEX 18 CON 16
INT 14 WIS 16 CHA 18
SavesDex +8, Wis +7, Cha +8
Resistancespsychic, poison
Immunitiescharmed
Sensesdarkvision 90 ft., passive Perception 17
Challenge12 (8,400 XP)

Traits

Petal Mask. While the moon is out (any night cycle, or a coordinate with a lantern extinguished), the Oni’s melee hits deal bludgeoning and psychic. In daylight the psychic half is lost.

Actions

Multiattack. Two Blooming Irons.

Blooming Iron. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 11 (2d6 + 4) bludgeoning, plus 7 (2d6) psychic if Petal Mask is active.

Wisteria Veil (Recharge 5–6). A 15-foot cube of hanging bloom. Heavily obscured until the Oni’s next turn. Creatures that start there, DC 16 Wisdom save or be charmed until they take damage.

Tactics. Fight at night. Charm the Specialist. Rivalry with Aetherion is political color, not a surprise round.

Moon-petal ogre was a draft epithet. The plate is a courtier. Keep Night-Bloom Oni.
Night-Bloom Oni
Antlered wicker, a green lantern, trees that scream. Lunara-adjacent. The lantern is not Mercy Lantern.
Antlered wicker, a green lantern, trees that scream. Lunara-adjacent. The lantern is not Mercy Lantern.

Wicker Hart

Large plant (undead), neutral evil. the lantern that walks. CR 14.

Armor Class16 (wicker ribs)
Hit Points199 (19d10 + 95)
Speed40 ft.
ScoresSTR 18 DEX 14 CON 20
INT 10 WIS 16 CHA 12
SavesCon +9, Wis +7
Resistancesbludgeoning, necrotic
Immunitiespoison, frightened
Sensesdarkvision 60 ft., passive Perception 17
Challenge14 (11,500 XP)

Traits

False Lantern. Dim green light 20 feet. A creature that starts its turn in the light, DC 15 Wisdom save or be charmed until it takes damage, walking 10 feet closer to the Hart.

Actions

Multiattack. Two Antlers.

Antler. Melee Weapon Attack: +8 to hit, reach 10 ft. Hit: 14 (2d8 + 5) piercing plus 7 (2d6) necrotic.

Scream Grove (Recharge 6). Each creature within 20 feet, DC 16 Wisdom save or take 22 (5d8) psychic and be frightened until the Hart’s next turn.

Tactics. Charm the straggler into the trees. First Bloom is the living inverse of this plate.

Unnamed in the drop — seated as Wicker Hart. Rename from the Foundry if you had another.
Wicker Hart