6
Lunara Color
Lunara color — not a Champion
Paint language for Lunara. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Warden of First Bloom
Medium fey, neutral good. moon on the horn. CR 16.
| Armor Class | 18 (moonsilver) |
| Hit Points | 212 (25d8 + 100) |
| Speed | 40 ft. |
| Scores | STR 14 DEX 18 CON 16 |
| INT 14 WIS 20 CHA 16 | |
| Saves | Dex +9, Wis +10, Cha +8 |
| Resistances | cold, radiant, poison |
| Immunities | charmed |
| Senses | darkvision 90 ft., passive Perception 20 |
| Challenge | 16 (15,000 XP) |
Traits
Cultivation Aura. Allies within 10 feet that start their turn there regain 5 hit points if they have at least 1 remaining. This is not printed Cultivation and does not create Goods.
Actions
Multiattack. Two Moon-Edge attacks.
Moon-Edge. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 13 (2d8 + 4) slashing plus 9 (2d8) cold.
Bloomlight (Recharge 5–6). A 20-foot radius of pale light. Enemies DC 18 Constitution save or be outlined (attacks against them have advantage) until the Warden’s next turn. Allies in the radius may spend a reaction to stand from prone.
Tactics. Hold a garden coordinate. Keep the Healer inside the aura. Do not share a quadrant’s Discovery with Aetherion on the first Seed.
First Bloom is a feather belief. It is not a Path and not a Crown Proof.

Greenwake
Large plant, neutral. the garden that ate a knight. CR 16.
| Armor Class | 17 (bark and plate) |
| Hit Points | 264 (23d10 + 138) |
| Speed | 30 ft. |
| Scores | STR 22 DEX 10 CON 22 |
| INT 8 WIS 16 CHA 8 | |
| Saves | Con +12, Wis +8 |
| Resistances | poison, bludgeoning |
| Immunities | poisoned |
| Senses | blindsight 30 ft., passive Perception 16 |
| Challenge | 16 (15,000 XP) |
Traits
Spore Halo. A creature that starts its turn within 10 feet, DC 17 Constitution save or be poisoned until the start of its next turn.
Rooted. Difficult ground within 10 feet of the Greenwake is swamp. Water tiles stack with this.
Actions
Multiattack. Two Rotting Swords.
Rotting Sword. Melee Weapon Attack: +12 to hit, reach 10 ft. Hit: 18 (2d10 + 7) slashing plus 7 (2d6) poison.
Burst Orbs (Recharge 6). One orb detonates. 15-foot radius, DC 17 Dexterity save, 28 (8d6) poison, half on success. The Greenwake has four orbs; each Burst spends one. At zero orbs it cannot Burst until a cycle cleanup.
Tactics. Anchor on packed earth and water. Poison the Healer. Do not let Solaria burn the coordinate out from under it without paying Chaos for a destroyed site.
Growth, production, healing — inverted. A warning plate for Lunara, not a Priestess.

Night-Bloom Oni
Medium fey, chaotic neutral. moon-petal court. CR 12.
| Armor Class | 17 (living lacquer) |
| Hit Points | 198 (21d8 + 105) |
| Speed | 40 ft. |
| Scores | STR 16 DEX 18 CON 16 |
| INT 14 WIS 16 CHA 18 | |
| Saves | Dex +8, Wis +7, Cha +8 |
| Resistances | psychic, poison |
| Immunities | charmed |
| Senses | darkvision 90 ft., passive Perception 17 |
| Challenge | 12 (8,400 XP) |
Traits
Petal Mask. While the moon is out (any night cycle, or a coordinate with a lantern extinguished), the Oni’s melee hits deal bludgeoning and psychic. In daylight the psychic half is lost.
Actions
Multiattack. Two Blooming Irons.
Blooming Iron. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 11 (2d6 + 4) bludgeoning, plus 7 (2d6) psychic if Petal Mask is active.
Wisteria Veil (Recharge 5–6). A 15-foot cube of hanging bloom. Heavily obscured until the Oni’s next turn. Creatures that start there, DC 16 Wisdom save or be charmed until they take damage.
Tactics. Fight at night. Charm the Specialist. Rivalry with Aetherion is political color, not a surprise round.
Moon-petal ogre was a draft epithet. The plate is a courtier. Keep Night-Bloom Oni.

Wicker Hart
Large plant (undead), neutral evil. the lantern that walks. CR 14.
| Armor Class | 16 (wicker ribs) |
| Hit Points | 199 (19d10 + 95) |
| Speed | 40 ft. |
| Scores | STR 18 DEX 14 CON 20 |
| INT 10 WIS 16 CHA 12 | |
| Saves | Con +9, Wis +7 |
| Resistances | bludgeoning, necrotic |
| Immunities | poison, frightened |
| Senses | darkvision 60 ft., passive Perception 17 |
| Challenge | 14 (11,500 XP) |
Traits
False Lantern. Dim green light 20 feet. A creature that starts its turn in the light, DC 15 Wisdom save or be charmed until it takes damage, walking 10 feet closer to the Hart.
Actions
Multiattack. Two Antlers.
Antler. Melee Weapon Attack: +8 to hit, reach 10 ft. Hit: 14 (2d8 + 5) piercing plus 7 (2d6) necrotic.
Scream Grove (Recharge 6). Each creature within 20 feet, DC 16 Wisdom save or take 22 (5d8) psychic and be frightened until the Hart’s next turn.
Tactics. Charm the straggler into the trees. First Bloom is the living inverse of this plate.
Unnamed in the drop — seated as Wicker Hart. Rename from the Foundry if you had another.