Epic PlatesVeyrith

8

Veyrith Color

Veyrith color — not a Champion

Paint language for Veyrith. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Faceted amethyst plate, gold leading, a cape of violet dark. Veyrith-adjacent. Hallow spelling still unresolved — do not letter it on a banner.
Faceted amethyst plate, gold leading, a cape of violet dark. Veyrith-adjacent. Hallow spelling still unresolved — do not letter it on a banner.

Hallow Prism

Medium elemental (construct), neutral. the crystal that walks. CR 17.

Armor Class20 (crystal)
Hit Points228 (24d8 + 120)
Speed30 ft.; teleport 20 ft. as movement once per turn
ScoresSTR 16 DEX 18 CON 18
INT 16 WIS 20 CHA 14
SavesDex +9, Wis +10, Int +8
Resistancespsychic, radiant, force
Immunitiespetrified
Sensestruesight 30 ft., darkvision 120 ft., passive Perception 20
Challenge17 (18,000 XP)

Traits

Astral Shift. Once per turn the Prism may teleport 20 feet to a space it can see. This is not a printed Astral Shift card and does not detect Veiled marks by itself.

Crystal Seam. If seated on a board with Noctara, a line of crystal tiles may connect them. Geology, not alliance.

Actions

Multiattack. Two Prism Edges.

Prism Edge. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 13 (2d8 + 4) force plus 9 (2d8) psychic.

Refract (Recharge 5–6). Until the start of the Prism’s next turn, the first three attacks against it have disadvantage, and the attackers take 10 (3d6) radiant.

Tactics. Teleport off the claimed site. Refract when the table stacks attacks. Sit it on a Resonance column.

Warden of the Hallow is Vael’s epithet. This plate is the crystal, not the Champion.
Hallow Prism
A faceless scribe in a coat of spent pages. Veyrith-adjacent. It writes a sentence. It does not write Encounters.
A faceless scribe in a coat of spent pages. Veyrith-adjacent. It writes a sentence. It does not write Encounters.

The Unwritten

Medium aberration (construct), neutral. blank scribe. CR 15.

Armor Class16 (folio)
Hit Points175 (27d8 + 54)
Speed30 ft., fly 10 ft. (hover, paper)
ScoresSTR 10 DEX 16 CON 14
INT 20 WIS 16 CHA 14
SavesInt +10, Wis +8
Resistancespsychic, slashing from nonmagical
Immunitiescharmed, frightened
Sensestruesight 20 ft., passive Perception 18
Challenge15 (13,000 XP)

Traits

Blank. The Unwritten has no face and no printed name other than this one. Insight checks to read its intent automatically fail.

Actions

Multiattack. Two Quills, or one Quill and New Sentence if available.

Ink Quill. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 40 ft. Hit: 12 (2d8 + 3) piercing plus 10 (3d6) psychic.

New Sentence (Recharge 6). The Unwritten writes one sentence of ten words or fewer. Until dawn (or until a creature spends an action to burn the page on its coordinate), that sentence is true on this board. It cannot name Encounters, Champion cards 001–020, or award Crown Proof. Manual fallback: a note token.

Tactics. Write something petty and binding. “No one Traverses through water.” Burn the page to end it.

A scriptorium, not a Titan. Chaos cards remain 021–089. This plate does not fill the open slots.
The Unwritten
Shattered-court plate, gold in the cracks. Veyrith-adjacent. The name is yours. It is not a printed emperor from another game.
Shattered-court plate, gold in the cracks. Veyrith-adjacent. The name is yours. It is not a printed emperor from another game.

Mirror Kahn

Medium construct (fey), lawful evil. reflection warlord. CR 15.

Armor Class18 (mirror scale)
Hit Points210 (20d8 + 120)
Speed30 ft.
ScoresSTR 18 DEX 16 CON 18
INT 16 WIS 14 CHA 18
SavesDex +8, Cha +8, Con +8
Resistancesslashing, radiant, psychic
Immunitiescharmed
Sensesdarkvision 90 ft., passive Perception 16
Challenge15 (13,000 XP)

Traits

Stolen Face. Any critical hit against Mirror Kahn is instead delivered to the attacker as if they had struck themselves (same attack roll, same damage). Non-critical hits resolve normally.

Actions

Multiattack. Two Shard Blades.

Shard Blade. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 13 (2d8 + 4) slashing plus 7 (2d6) psychic.

Shatter Court (Recharge 5–6). Each creature within 20 feet that can see the Kahn, DC 16 Dexterity save, 22 (5d8) slashing from flying glass, half on success.

Tactics. Stand in lantern-light. Invite the crit. The table learns not to.

A shattered court is color. Veil, cipher, hidden paths — Veyrith identity. Not a tenth House.
Mirror Kahn