8
Veyrith Color
Veyrith color — not a Champion
Paint language for Veyrith. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Hallow Prism
Medium elemental (construct), neutral. the crystal that walks. CR 17.
| Armor Class | 20 (crystal) |
| Hit Points | 228 (24d8 + 120) |
| Speed | 30 ft.; teleport 20 ft. as movement once per turn |
| Scores | STR 16 DEX 18 CON 18 |
| INT 16 WIS 20 CHA 14 | |
| Saves | Dex +9, Wis +10, Int +8 |
| Resistances | psychic, radiant, force |
| Immunities | petrified |
| Senses | truesight 30 ft., darkvision 120 ft., passive Perception 20 |
| Challenge | 17 (18,000 XP) |
Traits
Astral Shift. Once per turn the Prism may teleport 20 feet to a space it can see. This is not a printed Astral Shift card and does not detect Veiled marks by itself.
Crystal Seam. If seated on a board with Noctara, a line of crystal tiles may connect them. Geology, not alliance.
Actions
Multiattack. Two Prism Edges.
Prism Edge. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 13 (2d8 + 4) force plus 9 (2d8) psychic.
Refract (Recharge 5–6). Until the start of the Prism’s next turn, the first three attacks against it have disadvantage, and the attackers take 10 (3d6) radiant.
Tactics. Teleport off the claimed site. Refract when the table stacks attacks. Sit it on a Resonance column.
Warden of the Hallow is Vael’s epithet. This plate is the crystal, not the Champion.

The Unwritten
Medium aberration (construct), neutral. blank scribe. CR 15.
| Armor Class | 16 (folio) |
| Hit Points | 175 (27d8 + 54) |
| Speed | 30 ft., fly 10 ft. (hover, paper) |
| Scores | STR 10 DEX 16 CON 14 |
| INT 20 WIS 16 CHA 14 | |
| Saves | Int +10, Wis +8 |
| Resistances | psychic, slashing from nonmagical |
| Immunities | charmed, frightened |
| Senses | truesight 20 ft., passive Perception 18 |
| Challenge | 15 (13,000 XP) |
Traits
Blank. The Unwritten has no face and no printed name other than this one. Insight checks to read its intent automatically fail.
Actions
Multiattack. Two Quills, or one Quill and New Sentence if available.
Ink Quill. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 40 ft. Hit: 12 (2d8 + 3) piercing plus 10 (3d6) psychic.
New Sentence (Recharge 6). The Unwritten writes one sentence of ten words or fewer. Until dawn (or until a creature spends an action to burn the page on its coordinate), that sentence is true on this board. It cannot name Encounters, Champion cards 001–020, or award Crown Proof. Manual fallback: a note token.
Tactics. Write something petty and binding. “No one Traverses through water.” Burn the page to end it.
A scriptorium, not a Titan. Chaos cards remain 021–089. This plate does not fill the open slots.

Mirror Kahn
Medium construct (fey), lawful evil. reflection warlord. CR 15.
| Armor Class | 18 (mirror scale) |
| Hit Points | 210 (20d8 + 120) |
| Speed | 30 ft. |
| Scores | STR 18 DEX 16 CON 18 |
| INT 16 WIS 14 CHA 18 | |
| Saves | Dex +8, Cha +8, Con +8 |
| Resistances | slashing, radiant, psychic |
| Immunities | charmed |
| Senses | darkvision 90 ft., passive Perception 16 |
| Challenge | 15 (13,000 XP) |
Traits
Stolen Face. Any critical hit against Mirror Kahn is instead delivered to the attacker as if they had struck themselves (same attack roll, same damage). Non-critical hits resolve normally.
Actions
Multiattack. Two Shard Blades.
Shard Blade. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 13 (2d8 + 4) slashing plus 7 (2d6) psychic.
Shatter Court (Recharge 5–6). Each creature within 20 feet that can see the Kahn, DC 16 Dexterity save, 22 (5d8) slashing from flying glass, half on success.
Tactics. Stand in lantern-light. Invite the crit. The table learns not to.
A shattered court is color. Veil, cipher, hidden paths — Veyrith identity. Not a tenth House.