9
Tempest Color
Tempest color — not a Champion
Paint language for Tempest. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Stormglass
Medium elemental (construct), chaotic neutral. the nave that conducts. CR 17.
| Armor Class | 19 (wet steel) |
| Hit Points | 247 (26d8 + 130) |
| Speed | 40 ft., fly 20 ft. in rain |
| Scores | STR 20 DEX 18 CON 20 |
| INT 12 WIS 14 CHA 14 | |
| Saves | Dex +9, Con +10, Str +11 |
| Resistances | lightning, thunder, cold |
| Immunities | lightning (while standing in water or rain) |
| Senses | darkvision 90 ft., passive Perception 16 |
| Challenge | 17 (18,000 XP) |
Traits
Conductor. While it is raining or the Stormglass is on a water tile, melee attackers take 7 (2d6) lightning after they hit.
Actions
Multiattack. Two Storm Fists.
Storm Fist. Melee Weapon Attack: +11 to hit, reach 5 ft. Hit: 16 (2d8 + 7) bludgeoning plus 9 (2d8) lightning.
Sheet Lightning (Recharge 5–6). Each creature within 20 feet, DC 18 Dexterity save, 36 (8d8) lightning, half on success. Creatures in water have disadvantage.
Tactics. Paint rain. Stand in the flood. Punish clustered Bastions.
Storms, trade, sea — Tempest identity. Two Tempest plates is still not a tenth House.

Ichorine, Queen of the Green Trench
Medium monstrosity, neutral evil. acid sovereign. CR 13.
| Armor Class | 18 (wet scale) |
| Hit Points | 188 (22d8 + 88) |
| Speed | 30 ft., swim 60 ft. |
| Scores | STR 16 DEX 18 CON 16 |
| INT 14 WIS 14 CHA 16 | |
| Saves | Dex +8, Con +7, Cha +7 |
| Resistances | acid, poison |
| Immunities | poisoned |
| Senses | darkvision 60 ft., blindsight 20 ft. in water, passive Perception 16 |
| Challenge | 13 (10,000 XP) |
Traits
Amphibious. Ichorine breathes air and water.
Vitriol Crown. Acid from Ichorine ignores resistance granted by metal armor. Wooden and hide still resist as printed.
Actions
Multiattack. Two Dripping Claws.
Dripping Claw. Melee Weapon Attack: +8 to hit, reach 10 ft. Hit: 11 (2d6 + 4) slashing plus 7 (2d6) acid.
Vitriol Spit (Recharge 5–6). A 20-foot-long, 5-foot-wide line. DC 16 Dexterity save, 27 (6d8) acid, half on success. The line becomes a lingering fog (lightly obscured, 5 acid to any creature that ends its turn there) until Ichorine’s next turn.
Tactics. Hold water. Spit the line across a Bastion. Metal Champions eat the fog.
The trench is a color. Tempest finally has a plate. Do not letter a copyrighted lizard kingdom on the mat.

Coral Tyrant
Large monstrosity, lawful evil. living-reef warlord. CR 13.
| Armor Class | 19 (living coral) |
| Hit Points | 205 (15d10 + 120) |
| Speed | 25 ft., swim 40 ft. |
| Scores | STR 20 DEX 12 CON 20 |
| INT 12 WIS 14 CHA 14 | |
| Saves | Str +9, Con +9 |
| Resistances | piercing, poison |
| Immunities | poisoned |
| Senses | darkvision 60 ft., blindsight 20 ft. in water, passive Perception 16 |
| Challenge | 13 (10,000 XP) |
Traits
Amphibious. The Tyrant breathes air and water.
Reef Claim. Ground the Tyrant stands on becomes difficult coral. A Medium or smaller creature that enters or starts there is grappled (escape DC 17) by the reef, not by the Tyrant’s hands.
Actions
Multiattack. Two Trident thrusts.
Bone Trident. Melee Weapon Attack: +9 to hit, reach 10 ft. Hit: 16 (2d10 + 5) piercing. If the target is grappled by Reef Claim, the attack has advantage.
Tactics. Stand on the shallows. Let the floor hold them. Pair with Ichorine only if you want a drowned board.
Tempest color: storms, trade, sea. A third Tempest plate is still not a tenth House.