Epic PlatesTempest

9

Tempest Color

Tempest color — not a Champion

Paint language for Tempest. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Rain-slick plate, blue lightning in the seams, a visor like a storm-front. Tempest color.
Rain-slick plate, blue lightning in the seams, a visor like a storm-front. Tempest color.

Stormglass

Medium elemental (construct), chaotic neutral. the nave that conducts. CR 17.

Armor Class19 (wet steel)
Hit Points247 (26d8 + 130)
Speed40 ft., fly 20 ft. in rain
ScoresSTR 20 DEX 18 CON 20
INT 12 WIS 14 CHA 14
SavesDex +9, Con +10, Str +11
Resistanceslightning, thunder, cold
Immunitieslightning (while standing in water or rain)
Sensesdarkvision 90 ft., passive Perception 16
Challenge17 (18,000 XP)

Traits

Conductor. While it is raining or the Stormglass is on a water tile, melee attackers take 7 (2d6) lightning after they hit.

Actions

Multiattack. Two Storm Fists.

Storm Fist. Melee Weapon Attack: +11 to hit, reach 5 ft. Hit: 16 (2d8 + 7) bludgeoning plus 9 (2d8) lightning.

Sheet Lightning (Recharge 5–6). Each creature within 20 feet, DC 18 Dexterity save, 36 (8d8) lightning, half on success. Creatures in water have disadvantage.

Tactics. Paint rain. Stand in the flood. Punish clustered Bastions.

Storms, trade, sea — Tempest identity. Two Tempest plates is still not a tenth House.
Stormglass
Coral crown, dripping claws, a trench of green glass. Tempest-adjacent. Not a Zaterran plate.
Coral crown, dripping claws, a trench of green glass. Tempest-adjacent. Not a Zaterran plate.

Ichorine, Queen of the Green Trench

Medium monstrosity, neutral evil. acid sovereign. CR 13.

Armor Class18 (wet scale)
Hit Points188 (22d8 + 88)
Speed30 ft., swim 60 ft.
ScoresSTR 16 DEX 18 CON 16
INT 14 WIS 14 CHA 16
SavesDex +8, Con +7, Cha +7
Resistancesacid, poison
Immunitiespoisoned
Sensesdarkvision 60 ft., blindsight 20 ft. in water, passive Perception 16
Challenge13 (10,000 XP)

Traits

Amphibious. Ichorine breathes air and water.

Vitriol Crown. Acid from Ichorine ignores resistance granted by metal armor. Wooden and hide still resist as printed.

Actions

Multiattack. Two Dripping Claws.

Dripping Claw. Melee Weapon Attack: +8 to hit, reach 10 ft. Hit: 11 (2d6 + 4) slashing plus 7 (2d6) acid.

Vitriol Spit (Recharge 5–6). A 20-foot-long, 5-foot-wide line. DC 16 Dexterity save, 27 (6d8) acid, half on success. The line becomes a lingering fog (lightly obscured, 5 acid to any creature that ends its turn there) until Ichorine’s next turn.

Tactics. Hold water. Spit the line across a Bastion. Metal Champions eat the fog.

The trench is a color. Tempest finally has a plate. Do not letter a copyrighted lizard kingdom on the mat.
Ichorine, Queen of the Green Trench
Pearl-studded reef plate, a bone trident, urchin knees. Tempest-adjacent. Not a drowned copyright.
Pearl-studded reef plate, a bone trident, urchin knees. Tempest-adjacent. Not a drowned copyright.

Coral Tyrant

Large monstrosity, lawful evil. living-reef warlord. CR 13.

Armor Class19 (living coral)
Hit Points205 (15d10 + 120)
Speed25 ft., swim 40 ft.
ScoresSTR 20 DEX 12 CON 20
INT 12 WIS 14 CHA 14
SavesStr +9, Con +9
Resistancespiercing, poison
Immunitiespoisoned
Sensesdarkvision 60 ft., blindsight 20 ft. in water, passive Perception 16
Challenge13 (10,000 XP)

Traits

Amphibious. The Tyrant breathes air and water.

Reef Claim. Ground the Tyrant stands on becomes difficult coral. A Medium or smaller creature that enters or starts there is grappled (escape DC 17) by the reef, not by the Tyrant’s hands.

Actions

Multiattack. Two Trident thrusts.

Bone Trident. Melee Weapon Attack: +9 to hit, reach 10 ft. Hit: 16 (2d10 + 5) piercing. If the target is grappled by Reef Claim, the attack has advantage.

Tactics. Stand on the shallows. Let the floor hold them. Pair with Ichorine only if you want a drowned board.

Tempest color: storms, trade, sea. A third Tempest plate is still not a tenth House.
Coral Tyrant