4
Draconis Color
Draconis color — not a Champion
Paint language for Draconis. Use the recovered identity from Houses of the Realm. Do not print a name from cards 001–020 onto these visors.

Magma Colossus
Huge elemental, neutral. the unforged walking. CR 18.
| Armor Class | 18 (stone) |
| Hit Points | 325 (21d12 + 189) |
| Speed | 30 ft. |
| Scores | STR 26 DEX 8 CON 24 |
| INT 6 WIS 12 CHA 8 | |
| Saves | Str +14, Con +13 |
| Resistances | bludgeoning, piercing, slashing from nonmagical |
| Immunities | fire, poison, exhaustion |
| Senses | darkvision 60 ft., tremorsense 30 ft., passive Perception 11 |
| Challenge | 18 (20,000 XP) |
Traits
Molten Form. A creature that hits the Colossus with a melee attack takes 10 (3d6) fire.
Siege. Double damage to structures and sites. Full Integrity destruction still adds +1 Chaos.
Actions
Multiattack. Two Slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 10 ft. Hit: 24 (3d10 + 8) bludgeoning plus 10 (3d6) fire.
Eruption (Recharge 6). Magma in a 20-foot radius. DC 21 Dexterity save, 42 (12d6) fire, half on success. The area is difficult ground until the next cycle.
Tactics. Walk onto a production site. Force the table to choose between the Colossus and Chaos.
Elite pressure, destruction, pacts — Draconis identity without Ashen’s name.

Twin-Eclipse
Large fiend (monstrosity), chaotic evil. two red moons. CR 19.
| Armor Class | 19 (obsidian scale) |
| Hit Points | 287 (23d10 + 161) |
| Speed | 40 ft. |
| Scores | STR 24 DEX 16 CON 22 |
| INT 12 WIS 14 CHA 18 | |
| Saves | Str +13, Con +12, Cha +10 |
| Resistances | fire, necrotic; nonmagical slashing |
| Immunities | frightened |
| Senses | darkvision 120 ft., passive Perception 18 |
| Challenge | 19 (22,000 XP) |
Traits
Two Moons. The Twin-Eclipse holds a scythe in each hand. It cannot be disarmed. When it scores a critical hit, it makes one additional scythe attack as part of the same action.
Actions
Multiattack. Two Eclipse Scythes.
Eclipse Scythe. Melee Weapon Attack: +13 to hit, reach 15 ft. Hit: 21 (2d12 + 8) slashing plus 10 (3d6) fire.
Cross the Gate (Recharge 6). The Twin-Eclipse draws both scythes in a 20-foot radius. DC 21 Dexterity save, 36 (8d8) slashing plus 14 (4d6) fire, half on success. Structures in the radius take the fire as Integrity if you are using site combat.
Legendary actions
Twin-Eclipse can take 3 legendary actions, choosing from the options below.
Sweep. One Eclipse Scythe attack.
Advance. Move 20 feet. This movement does not provoke.
Pact (Costs 2). A frightened or damaged enemy within 15 feet is pulled 10 feet toward the Twin-Eclipse.
Tactics. Open War (Conflict Severe) is this plate’s weather. Reach 15 ft. punishes clustered rosters.
Destruction and pacts. Confirmed alliance with Valoris does not make this a shared Champion.

Ashorn
Large fiend (elemental), chaotic evil. the horned crucible. CR 18.
| Armor Class | 19 (cracked plate) |
| Hit Points | 287 (23d10 + 161) |
| Speed | 30 ft. |
| Scores | STR 24 DEX 12 CON 22 |
| INT 10 WIS 12 CHA 16 | |
| Saves | Str +13, Con +12, Cha +9 |
| Resistances | nonmagical bludgeoning, piercing, slashing |
| Immunities | fire, poison |
| Senses | darkvision 120 ft., passive Perception 11 |
| Challenge | 18 (20,000 XP) |
Traits
Molten Blood. A creature that hits Ashorn with a melee attack takes 10 (3d6) fire.
Siege. Double damage to structures. Destruction still ticks Chaos.
Actions
Multiattack. Two Horned Smashes.
Horned Smash. Melee Weapon Attack: +13 to hit, reach 10 ft. Hit: 22 (3d10 + 6) bludgeoning plus 10 (3d6) fire.
Hellgate (Recharge 6). A 20-foot cone of magma. DC 21 Dexterity save, 42 (12d6) fire, half on success. The cone is difficult ground until the next cycle.
Tactics. Open War weather. Reach into a clustered roster. Do not sit this and the Magma Colossus on the same Seed unless you mean it.
Elite pressure, destruction, pacts. Confirmed alliance with Valoris is political, not a shared Champion.