Player’s HandbookCards

9

Instrument Cards

A universal language that reads in turn order

Every card is written to the same anatomy. Top-down action rail: Traverse → Command → Gesture, with legal timing highlighted. Left and right cost sockets for Goods, Coin, Order, Influence, Momentum, Clue, and prerequisites. Central instrument field for name, rule, target, range, duration, and values. Bottom UV resonance for blacklight lore or Veiled information.

Card-writing rules you can trust

  • State timing, cost, target, effect, duration, then exception.
  • Use “up to” when zero is legal and “must” when mandatory.
  • Never imply creation when an effect is transfer, exchange, storage, or cap exception.
  • Preserve separate hit and damage rolls.
  • Define reactions and once-per-turn / cycle / Age consistently.

Print standard is poker / MTG trim: 2.5 × 3.5 in (63.5 × 88.9 mm). The current Micro product is 97 gameplay cards: 89 numbered Core plus 8 Encounter cards. Characters 001–020 and the eight Encounters remain in design. The 69 non-character Core cards, 021–089, have visual prototype renders.

Conflict 021–032

Rough draft. Preserved as written; not yet integration-tested or playtest-locked. These are the cards in your hand when the table goes loud.

021 · Hold the LineROUGH

Command · 1 Order

Gain +2 Guard.

UV: OPEN

022 · Coordinated StrikeROUGH

Command · 1 Momentum • ally

An ally assists the attack.

UV: OPEN

023 · Breach ChargeROUGH

Command · 1 Material • structure

Attack a structure; −2 Armor for this resolution.

UV: OPEN

024 · Emergency ExtractionROUGH

Med Flag reaction • Healer

The Healer may move 2.

UV: OPEN

025 · Brace FormationROUGH

Gesture • adjacent ally

Ally gains +1 Guard against the next attack.

UV: OPEN

026 · Press the AdvantageROUGH

After damage · 1 Momentum

Push the damaged target 1.

UV: OPEN

027 · Suppressing FireROUGH

Command • ranged hit

On hit, apply Slow.

UV: OPEN

028 · Rally the CohortROUGH

Command • Cohort

Clear one condition from the Cohort.

UV: OPEN

029 · Guarded AdvanceROUGH

During movement · 1 Order

Gain +1 Guard for the advance window.

UV: OPEN

030 · Counter PositionROUGH

Reaction to push · 1 Momentum

Shift 1.

UV: OPEN

031 · Focused AssaultROUGH

Attack

+1 if an ally already struck the target this round.

UV: OPEN

032 · StandROUGH

Downed ally · 1 Momentum

The ally acts once before falling; legal limits OPEN.

UV: OPEN

Infrastructure, Commerce, Diplomacy, Chaos, Discovery, Majors, and Flex modules are catalogued in the Realm Master’s Guide. You may play any card whose timing you legally occupy. You do not need to memorize the whole register to take a turn.