7
The Three Paths
Create, Protect, Conquer — and the Crown you do not show yet
Reign is public. Your Path is not. You record progress in Create, Protect, and Conquer columns. The secret Path determines which column must supply at least six Reign before you may attempt the Crown. Choose or roll: D6 1–2 Create, 3–4 Protect, 5–6 Conquer. Place the Path card facedown.
| Path | Fantasy | Status |
|---|---|---|
| Create | Build, restore, produce, and establish a durable Realm network. | PROVISIONAL LOCK: 10 total Reign; 6+ Create. |
| Protect | Stabilize people and the Realm through aid, accords, relief, and containment. | PROVISIONAL LOCK: 10 total Reign; 6+ Protect. |
| Conquer | Win conflicts, seize contested ground, and defeat encounters. | PROVISIONAL LOCK: 10 total Reign; 6+ Conquer. |
Each completed achievement grants 1 Reign and may be completed only once by each House per game. A House may normally gain no more than 1 Reign during its own House Turn. Breaking Point cannot award the Crown or raise a House above 9 Reign.
If one resolution satisfies several achievements, choose one to score. Another may be scored later only if its required state still exists and a later legal resolution verifies it. An achievement cannot be farmed by reversing and repeating the same transaction, control change, agreement, rescue, or damage sequence.
Create
| Achievement | Proof | Limit |
|---|---|---|
| Foundation | Claim a neutral production site and retain control until the beginning of your next turn. | Once |
| Industry | A structure you built becomes active. | Once |
| Network | At cycle cleanup, control active production sites for two different Goods. | Once |
| Answer the Need | Receive your primary Need good through trade and consume it during that cycle’s Economy step. | Once |
| Realm Market | Complete three legal trades involving at least two other Houses during one cycle. | Once |
| Reconstruction | Rebuild and reactivate a destroyed production site. | Once |
| Great Production | Produce at least five total Goods during one Production step. | Once |
| Grand Design | Control three active, non-identical structures at the same time. | Once |
Protect
| Achievement | Proof | Limit |
|---|---|---|
| Rescue | Stabilize a Downed character belonging to another House that your House did not Down. | Once |
| Relief | Transfer the required Good in time to prevent another House’s shortage. | Once |
| Calm the Realm | Personally reduce Chaos while it is at 4 or higher. | Once |
| Oathkeeper | Complete an Accord involving your House without Breach or Default. | Once |
| Guardian of the Realm | Contribute at least 2 containment points to a contained Breaking Point; score at the beginning of your next turn. | Once |
| Interposition | Use a legal effect to prevent at least one wound or one Integrity loss another character or structure would suffer. | Once |
| Safe Passage | Another House completes movement through your controlled territory under an active Accord without Breach. | Once |
| Realmkeeper | At cycle cleanup, have no friendly Downed character and Chaos 3 or lower after your House reduced or prevented Chaos that cycle. | Once |
Conquer
| Achievement | Proof | Limit |
|---|---|---|
| Break the Line | Down an opposing Cohort. | Once |
| Champion’s Fall | Down an opposing Champion. | Once |
| Demolition | Destroy an opposing structure. | Once |
| Seize Ground | Claim a production site previously controlled by another House and retain it until your next turn. | Once |
| Hold the Field | Remain standing on or adjacent to a contested site for a complete round after being attacked there. | Once |
| Declared Victor | Win a legally declared Rivalry. | Once |
| Hunter | Deliver the final successful effect or wound that defeats a regular Encounter. | Once |
| Two Fronts | Cause at least one wound to characters belonging to two different opposing Houses during one cycle. | Once |
Crown eligibility requires 10 total Reign, at least 6 aligned to the secret Path, a standing Champion, and a valid matching Crown Proof. How the Crown Round is run is the Realm Master’s chapter. You need to know the proofs. They need to know the interruptions.