Player’s HandbookMagic

8

The Veil and Relics

Hidden marks, legal Reveals, and bound wonders

The wand’s UV Reveal light may be used only when a rule grants Reveal. A Reveal opens one 30-second window and pauses the normal turn timer. A legal target may contain a Door Mark, Cipher Mark, Resonance Mark, Omen Mark, or a two-sigil Veiled Choice such as Take / Leave, Open / Seal, or Expose / Conceal.

Discovered passages and public state changes receive physical tokens so players do not need to remember hidden markings. A normal physical quest chain is capped at three linked discoveries: card → UV → coordinate → board → wand/manual activation → result. All wand effects require a clear manual equivalent; no phone is required.

Discovery

Shuffle seven; place four facedown beneath markers, one per quadrant. Occupy a marker and Command to reveal and investigate: D20 + Insight versus difficulty. Success grants 1 Clue plus reward, then discard. Failure leaves it face-up for later retry. Replace from reserve next cycle. Clue cap 3; spend 3 Clues during Command to draw a Relic.

Relics

Spend 3 Clues during Command to draw and bind a Relic face-up; one per character. Transfer during Command on the same coordinate. A Downed carrier drops it; another character may Claim it by Command. Relics are not Goods and cannot be destroyed. Invoke is a Gesture, once per Age, then exhausted.

072 · Shard of First AegisROUGH

Passive • Invoke after hit · bound Relic

+1 Guard. Invoke: reduce resulting damage to zero before a wound.

UV: The first defense was a promise, not a wall.

073 · Meridian CompassROUGH

Passive • Gesture Invoke · bound Relic

Adjust Traverse ±1 within 1–6. Invoke: move directly to a revealed Discovery in same quadrant; entire turn.

UV: North is merely where intention gathers.

074 · Hammer of First StoneROUGH

Passive • Gesture Invoke · bound Relic

Once/cycle Build or Repair costs 1 less Material, minimum 1. Invoke: repair 2 total Integrity within 1.

UV: Every kingdom remembers the sound of its first stone.

075 · Chalice of Last EmberROUGH

Passive • Gesture Invoke · bound Relic

Healer may stabilize from 1 away. Invoke: remove 1 wound from carrier or adjacent stabilized; cannot remove final wound from currently Downed.

UV: One ember survives inside every ending.

076 · Coin of Two CrownsROUGH

Passive • Gesture Invoke · bound Relic

First Commerce each cycle costs 1 less Coin, minimum 0. Invoke: trade despite Chaos suspension; consent required.

UV: Its second face belongs to whoever believes.

077 · Crown of Many VoicesROUGH

Passive • Gesture Invoke · bound Relic

+1 Presence in Arbitration, Accord, and formal diplomacy. Invoke: propose Accord without activation Influence or Order; other rules apply.

UV: A true crown speaks in more than one voice.

078 · Heartstone of AegisROUGH

Passive • Gesture Invoke · bound Relic

+1 Insight sealing Hazard, Breach, or Chaos. Invoke: cancel Rupture text; Standard resolves.

UV: The realm has a heartbeat—and it is listening.